ACCS & Bison System employs the following Strategies & Tactics from Sun Tzu’s
Art of War in its methodology.
NON PHYSICAL RANGE
Level 0 “THE WARD OFF” - Winning without
fighting! – Rarely, when Special force is deployed in a civil scenario or a control situation like in mob dispersal,
simple harmless attacks like slapping the ear or clapping the palm on the groin will deter further resistance or engagement.
THE KICKING RANGE
Level 1 “HARRASS THE TRANSPORT” – Destroy the Limbs of the opponent to disrupt
Level 2 “IMPAIR THE FUNCTIONING” – Organ Damage by hitting Abdomen on Solar
Plexus, Groin, Kidney, etc to impair functioning
THE HAND RANGE
Level 3 “CUT THE SUPPLY” – Stop Air & Nutrients by attacking the Neck
Level 4 “DEADEN THE SURVELLIANCE” – Deaden Senses by attacking the Eyes
Level 5 “FIRST DEMORALIZE, THEN INVADE – Box in Combinations to hurt body & esteem
of the opponent before entering close to opponent for the kill
THE KNEE ELBOW RANGE
Level 6 HAMMER THE ANT” – use strongest weapons of Elbows & Knees on face &
body of the opponent
THE GRAPPLING RANGE
Level 7 A )“DESTABILIZE” by throwing B) “ATTACK FROM HIGH GROUND” by hitting groin to cause bending of body before grabbing
neck C) “USE THE TERRAIN” – take advantage of surroundings to impact the head of the opponent
THE HANDICAP & KILL RANGE
Level 8 “BLUNT WEAPONS & OBJECTS- USE THE ENVIRONMENT” – Use hardest weapon
on softest target of opponent. Use of Blunt, Sharp & Unstructured Objects (stones, etc) from environment on the face,
head, groin, eyes to cause handicap to opponent.
Level 9 “SHARP EDGED WEAPONS & OBJECTS- THE MORTAL BLUFF” Use a Knife or any sharp
object like a pencil, scissor, broken glass on face of opponent to cause severe bleeding. This must convince an opponent that
you will kill him even if you don’t intend to and deter further engagement.
Level 10 “BLUNT or SHARP WEAPONS or FIREARMS to EXTERMINATE- THE MORTAL KILL” –
Use Blunt & Sharp objects to effect various CQB methods of Termination to quickly end engagement with opponent & carry
on with the operation.
Level D “DEFENSE” – In Defence, Make the Enemy play your Game by resorting to
first attack tactics with your best techniques & best range, rather than let the opponent attack & make you respond.