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The Technical specifics of the JKD Ideology and how it differs from other teaching is outlined below

 

Specifics of the art, ( if any ! )

 

There are no rules, only guidelines. Every Rule has exceptions. Anything that works goes. However the art has to be tailor made to each individual’s constitution, stature and skill. The advantages from various Martial Arts are absorbed & the limitations/ disadvantages are rejected. There is a freedom from styles.

The aim of the art is simply to cripple, immobilize or eliminate, in the shortest possible time with the most minimum of effort. There is no place for techniques which dont achieve this goal, as this is not about point fighting or sport combat.

a) Stance & Footwork - The stance advocated is a narrow upright one, permitting quick springy movements, inspired by Western Boxing. It may be matched or unmatched. This is a street wise stance approach compared to the deep wide stance of traditional karate.

 b) Footwork - is from Fencing, is quick & springy, with many small steps rather than single long deep move. Economy of movement is advocated, with sidestepping options rather than stepping back. Balance developed is Dynamic, in motion, rather than in static stances. Fluidity & flowing with the opponents force is advocated. Resisting force is discouraged.

c) Deflective Parrying is preferred to rigid blocking. Interception is preferred over Parry & Counter.

d) Attacks: Lead Hand/ Foot Attacks are preferred. The Lead hand is closer to the target than the rear hand and hence is a better option in initiating the attack. Attacks are non focussed, going thru the target, rather than stopping at the target, before a pull back, as in traditional Karate.

e) Non Telegraphic fast movements are preferred to Telegraphic ones. This principle advocates not pulling back the punch to the waist prior to delivery.

f) Fighting is dynamic with Ranges changing from moment to moment.  One learns to fight in all Ranges, namely

 Kicking Range

Punching Range

Elbow-Knee-Head Butt Range

Grappling Range

Groundwork Range

Strong In Fighting is advocated with Boxing & Grappling counters to kicks or other attacks. Rushing an opponent with multiple techniques and then rapidly moving out to safety is advocated.

In every range art, the foul Tactics are absorbed & the limitations/ rules are rejected. For e.g. the groin kick foul of traditional sport martial arts is absorbed whereas the don’t grab the opponents hand or kick rule is broken.

g) All attacks are indirect with feints. Feinting & Strategies are a translation of Sun- Tzus Art Of War. Rhythm is a broken one, and never regular attack parry counter type.

 h) Each exponent   personalizes the art to suit his requirement, his size & his skills.

 

Specifics of the Kicking Range-

 

Inspiration from Chinese Shaolin Kung Fu, The Thrusting movement is replaced by a no locking extension of the knee.

Kicking with the lead foot is preferred. as the lead foot is nearer to the opponent.

Non telegraphic precision fast kicks preferred to the slow powerful telegraphic ones. Low kicks to the groin and kicks which break the knee(only a 12 kg force can break the knee) are preferred to high kicks which require  years of training.

Kicking the groin or the knees is more damaging than kicking the body.

 

Specifics of the Punching Range-

 

Inspiration from western Boxing

The Thrusting movement of Karate punches is replaced by a no locking extensions  of the elbow.

Straight line punches of Eastern arts are replaced by arcing punches of western arts.

Punching with the lead hand is preferred.

Again, a dynamic stance which is never static and ever moving is used.

Foul Movements of Back fisting, Groin Slamming & body spinning are combined with the boxing actions.

Foul attacks to the kidney, back of the head, groin incorporated.

A finger jab to the eyes  is better than a punch to the face.

 

Specifics of the Trapping Range-

 

Inspiration from Wing Tsun Kung Fu

The punching movements of boxing are combined with the sense of feeling ( chi sao ) and Hand immobilizations and traps of Wing Tsun .

Trapping and immobilizing the opponents hand is adopted from Kung-Fu

One learns to feel the opponents energies (rather than see) and sense openings by the ancient Chinese exercise Chi-sao.

The fixed stance of Wing Tsun is replaced by the leading  stance.

Wide range of kicks used as opposed to the few straight line kicks of Wing Tsun.

  

Specifics of the Knee- Elbow Range-

 

One learns to hit with practically every part of the body.For eg: head, elbow ,forearm ,knee and heel.

Inspiration from Filipino Kali & Muay Thai from Thailand.

Attacks with Head butting, Elbow hooking , Kneeing and hitting with any & all parts of the body like the shoulder, hip, foot stomping, eye jabbing, etc used, along with the boxing rhythm.

An ever preparedness to switch to the farther punching range or the  nearer Grappling range is developed.

 

Specifics of the Grappling Range-

 

Inspiration from Japanese Judo, Western Wrestling & Filipino Wrestling .

Jacket Holds replaced by Body grips (since there may be no judo jacket on the opponent ! )

Throwing from Judo, Locking from Filipino  wrestling  & Leverage from western wrestling & the flowing from Aikido may be adopted.

Head locks & cranks, Neck strangles & shoulder locks used as primary tactics.

Impact blows like punching, kicking,etc are permitted.

Joint locking and joint breaking from aikido and wrestling are taught.

Basic body contact is taught with opponent of various sizes .Eg heavier and taller opponents and the exponent is made to understand the strong and weak forces generated by the opponent. He also loses his fear of close combat with a man double his size.

 

Specifics of the Groundwork Range-

 

Inspiration from Japanese Judo, Western Wrestling, & Filipino Wrestling.

Jacket Holds replaced by Body grips, (since there may be no judo jacket on the opponent ! )

Pin downs from Judo, Locking from Filipino  wrestling  & Leverage from western wrestling adapted.

Head locks & cranks, Neck strangles, spine breaks & shoulder locks used.

Impact blows like punching, kicking, etc are permitted.

Foul tactics like Eye gouging, nose pushing & ear grabbing, pinching & biting encouraged.

The goals are not to pin the shoulders or hips to the ground, but to destroy the pponent.

 

Weaponry- ( excluding firearms )

 

Inspiration from  Filipino Kali.

All weapons like sticks, staff, sword, Knife, Nunchaku & other objects which may be used as weapons.

Along with attacking with the above, Empty handed defenses to all the above weapons are also taught.

Defense to Weapon attacks   by professional experts, as well as by wild aggressive street fighters developed.

 

Mob fighting

 

Mob Fighting and fighting in special situations is developed via special drills where various situations are created using various locations and varied weapons used with full contact where injury is encouraged.

Men are clashed together (at different ranges) with taller, heavier, more aggressive opponents

By our special drills, situations are created where one does not find time to think/use fixed technique but allows his animal survival instinct to find appropriate technique for the relevant situation thereby letting the mind go free, its own way.

 

The Defense  & Footwork

 

The defense aims at deflecting (Parrying) the opponents forces rather than opposing it (blocking) as in Karate .In a strong cyclone, rigid trees get uprooted but the adapting flexible grass reeds always survive. Hence the exponent is taught to be soft yet not yielding ,firm yet not hard.

Interception (or landing a counter attack before the opponents attack touches you) is preferred to parrying (or blocking) followed by counter-attack.

Footwork derives inspiration from Fencing. Short multiple steps with a narrow upright boxing stance which will permit mobility. Side stepping is preferred to stepping back in accordance with the economy of movement principle. Footwork must allow for rapid close in towards the enemy, trapping his lead hand while lauching the punches/ attack, and exiting quickly to safe distance before the opponent counters.    

  

In conclusion

                                                                                    

The art is based on the principles of simplicity, directness and effectivity. The opponent learns to find technique rather than apply fixed technique .

It teaches spontaneity (Muen Munshi - in Zen Buddism), One thought - one action and no mind (doubtless mind).

JKD is simply a word to denote the reality in combat, that combat is savage and brutal and knows no style. That we must use various guidelines rather than rigidly learnt fixed technique, to tailormake techniques to suit our stature, opponent & situation. When faced with a taller, stronger, heavier and more aggressive  opponent you are in a mess and if you know that you will survive.

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