The Technical specifics of the
JKD Ideology and how it differs from other teaching is outlined below
Specifics of the art, ( if any ! )
There are no rules, only guidelines. Every Rule has exceptions.
Anything that works goes. However the art has to be tailor made to each individual’s constitution, stature and skill.
The advantages from various Martial Arts are absorbed & the limitations/ disadvantages are rejected. There is a freedom
The aim of the art is simply to cripple, immobilize or eliminate,
in the shortest possible time with the most minimum of effort. There is no place for techniques which dont achieve this goal,
as this is not about point fighting or sport combat.
a) Stance & Footwork - The stance advocated is a narrow
upright one, permitting quick springy movements, inspired by Western Boxing. It may be matched or unmatched. This is a street
wise stance approach compared to the deep wide stance of traditional karate.
b) Footwork - is from Fencing, is quick & springy,
with many small steps rather than single long deep move. Economy of movement is advocated, with sidestepping options rather
than stepping back. Balance developed is Dynamic, in motion, rather than in static stances. Fluidity & flowing with the
opponents force is advocated. Resisting force is discouraged.
c) Deflective Parrying is preferred to rigid blocking. Interception
is preferred over Parry & Counter.
d) Attacks: Lead Hand/ Foot Attacks are preferred. The Lead
hand is closer to the target than the rear hand and hence is a better option in initiating the attack. Attacks are non focussed,
going thru the target, rather than stopping at the target, before a pull back, as in traditional Karate.
e) Non Telegraphic fast movements are preferred to Telegraphic
ones. This principle advocates not pulling back the punch to the waist prior to delivery.
f) Fighting is dynamic with Ranges changing from moment to
moment. One learns to fight in all Ranges, namely
Elbow-Knee-Head Butt Range
Strong In Fighting is advocated with Boxing & Grappling
counters to kicks or other attacks. Rushing an opponent with multiple techniques and then rapidly moving out to safety is
In every range art, the foul Tactics are absorbed & the
limitations/ rules are rejected. For e.g. the groin kick foul of traditional sport martial arts is absorbed whereas the don’t
grab the opponents hand or kick rule is broken.
g) All attacks are indirect with feints. Feinting & Strategies
are a translation of Sun- Tzus Art Of War. Rhythm is a broken one, and never regular attack parry counter type.
h) Each exponent
personalizes the art to suit his requirement, his size & his skills.
Specifics of the Kicking Range-
Inspiration from Chinese Shaolin Kung Fu, The Thrusting movement
is replaced by a no locking extension of the knee.
Kicking with the lead foot is preferred. as the lead foot
is nearer to the opponent.
Non telegraphic precision fast kicks preferred to the slow
powerful telegraphic ones. Low kicks to the groin and kicks which break the knee(only a 12 kg force can break the knee) are
preferred to high kicks which require years of training.
Kicking the groin or the knees is more damaging than kicking
Specifics of the Punching Range-
Inspiration from western Boxing
The Thrusting movement of Karate punches is replaced by a
no locking extensions of the elbow.
Straight line punches of Eastern arts are replaced by arcing
punches of western arts.
Punching with the lead hand is preferred.
Again, a dynamic stance which is never static and ever moving
Foul Movements of Back fisting, Groin Slamming & body
spinning are combined with the boxing actions.
Foul attacks to the kidney, back of the head, groin incorporated.
A finger jab to the eyes
is better than a punch to the face.
Specifics of the Trapping Range-
Inspiration from Wing Tsun Kung Fu
The punching movements of boxing are combined with the sense
of feeling ( chi sao ) and Hand immobilizations and traps of Wing Tsun .
Trapping and immobilizing the opponents hand is adopted from
One learns to feel the opponents energies (rather than see)
and sense openings by the ancient Chinese exercise Chi-sao.
The fixed stance of Wing Tsun is replaced by the leading stance.
Wide range of kicks used as opposed to the few straight line
kicks of Wing Tsun.
Specifics of the Knee- Elbow Range-
One learns to hit with practically every part of the body.For
eg: head, elbow ,forearm ,knee and heel.
Inspiration from Filipino Kali & Muay Thai from Thailand.
Attacks with Head butting, Elbow hooking , Kneeing and hitting
with any & all parts of the body like the shoulder, hip, foot stomping, eye jabbing, etc used, along with the boxing rhythm.
An ever preparedness to switch to the farther punching range
or the nearer Grappling range is developed.
Specifics of the Grappling Range-
Inspiration from Japanese Judo, Western Wrestling & Filipino
Jacket Holds replaced by Body grips (since there may be no
judo jacket on the opponent ! )
Throwing from Judo, Locking from Filipino wrestling & Leverage from western wrestling & the
flowing from Aikido may be adopted.
Head locks & cranks, Neck strangles & shoulder locks
used as primary tactics.
Impact blows like punching, kicking,etc are permitted.
Joint locking and joint breaking from aikido and wrestling
Basic body contact is taught with opponent of various sizes
.Eg heavier and taller opponents and the exponent is made to understand the strong and weak forces generated by the opponent.
He also loses his fear of close combat with a man double his size.
Specifics of the Groundwork Range-
Inspiration from Japanese Judo, Western Wrestling, & Filipino
Jacket Holds replaced by Body grips, (since there may be no
judo jacket on the opponent ! )
Pin downs from Judo, Locking from Filipino wrestling & Leverage from western wrestling adapted.
Head locks & cranks, Neck strangles, spine breaks &
shoulder locks used.
Impact blows like punching, kicking, etc are permitted.
Foul tactics like Eye gouging, nose pushing & ear grabbing,
pinching & biting encouraged.
The goals are not to pin the shoulders or hips to the ground,
but to destroy the pponent.
Weaponry- ( excluding firearms )
Inspiration from Filipino
All weapons like sticks, staff, sword, Knife, Nunchaku &
other objects which may be used as weapons.
Along with attacking with the above, Empty handed defenses
to all the above weapons are also taught.
Defense to Weapon attacks
by professional experts, as well as by wild aggressive street fighters developed.
Mob Fighting and fighting in special situations is developed
via special drills where various situations are created using various locations and varied weapons used with full contact
where injury is encouraged.
Men are clashed together (at different ranges) with taller,
heavier, more aggressive opponents
By our special drills, situations are created where one does
not find time to think/use fixed technique but allows his animal survival instinct to find appropriate technique for the relevant
situation thereby letting the mind go free, its own way.
The Defense &
The defense aims at deflecting (Parrying) the opponents forces
rather than opposing it (blocking) as in Karate .In a strong cyclone, rigid trees get uprooted but the adapting flexible grass
reeds always survive. Hence the exponent is taught to be soft yet not yielding ,firm yet not hard.
Interception (or landing a counter attack before the opponents
attack touches you) is preferred to parrying (or blocking) followed by counter-attack.
Footwork derives inspiration from Fencing. Short multiple
steps with a narrow upright boxing stance which will permit mobility. Side stepping is preferred to stepping back in accordance
with the economy of movement principle. Footwork must allow for rapid close in towards the enemy, trapping his lead hand while
lauching the punches/ attack, and exiting quickly to safe distance before the opponent counters.
The art is based on the principles of simplicity, directness
and effectivity. The opponent learns to find technique rather than apply fixed technique .
It teaches spontaneity (Muen Munshi - in Zen Buddism), One
thought - one action and no mind (doubtless mind).JKD is simply a word to denote
the reality in combat, that combat is savage and brutal and knows no style. That we must use various guidelines rather than
rigidly learnt fixed technique, to tailormake techniques to suit our stature, opponent & situation. When faced with a
taller, stronger, heavier and more aggressive opponent you are in a mess and if you know that
you will survive.